This is a game I worked on as part of a school project early in my second year.
The game is themed around ocean trash, where the player is tasked with picking it up using a submarine.
The most impressive part of it for me is the caustics effect I managed to create in a pretty limited time frame of about a day out of the three weeks total for the project.
Despite the very short time frame we managed to make multiple iterations of the project based on play tests.
Git repository
Like the previous portfolio item this game was made for a group project.
From a code perspective it was a lot simpler to build, mainly because we wanted it to be as simple as we could so that anyone including
young children could figure out how to play within a minute or two without reading. We succeeded in this task as indicated by play tests.
Git repository
This is the result of an attempt to learn unreal engine, I did not really enjoy this process.
This project was made as combination for a user interface design class and a personal desire to learn more about the various tools available in the unity engine, overall I would consider it a success as I can now build UI in a faster way than I previously could. This would come in really handy in projects like the two at the top of the page.